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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Operators setParameter override texture, node texture(file) How, possibly?

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Message 1 of 5
ivanushkinpavel
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Operators setParameter override texture, node texture(file) How, possibly?

Hi.

How to override texture, node texture(file) using setParameter.

I try base_color.filename = 'white_mask.tx'( I try full path) and same name node base_color.filename = 'whitemask_tex'

Not working.

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4 REPLIES 4
Message 2 of 5

filename is a parameter of an image node, so you would have to select an image node, and then set the filename parameter.

Or match a standard_surface node, and then set base_color



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5

1561116033772-image.png

Thank you.

Is it possible to replace a node with a texture in base_color.
What I mean.
See image.
There is a shader with which in the basecolor is connected a blendColors1, I want to replace it with a filenode( white.tx ).

Message 4 of 5

I write select in setParameter:

Selection: *obj_opacityAI

Assigment: base_color = 'white_tx.outColor'

Shading color changing to black, but its wrong result

Message 5 of 5

Sorry, I forgot that an operator cannot link a shader to an rgb parameter like base_color.

You can set the shader or disp_map parameters on an object, because those are not RGB parameters



// Stephen Blair
// Arnold Renderer Support

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