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Mads Drøschler avatar image
Mads Drøschler asked ·

Arnold attributes 3DS MAX

This thread is a collected effort from users to dust up attributes that can be called via USER_DATA nodes in shading - for 3DS MAX.


mtlID - Material ID index
uv_1 - UV channel 1, prefix channel number with "uv_"
paLife - Pflow Particles Life
wireColor - transfers a mesh's wire color to shading directly
root_colors - Hair&Fur, pr. strand color based on a control map
gBufID - The Object ID, assigned in the legacy Object Properties


If you find, or have knowledge about attributes and how to enable them, make a post in this thread and I will update the main post so the list grows over time.

arnoldshading3ds maxattributes
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Aaron Ross avatar image
Aaron Ross answered ·
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Aaron Ross avatar image
Aaron Ross answered ·

Shouldn't this be in the MAXtoA docs???

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Some of it is, but it's scattered.
Let us know if you have some more and I will add to the list.

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