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Arnold attributes 3DS MAX

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Message 1 of 5
madsd
619 Views, 4 Replies

Arnold attributes 3DS MAX

This thread is a collected effort from users to dust up attributes that can be called via USER_DATA nodes in shading - for 3DS MAX.


mtlID - Material ID index
uv_1 - UV channel 1, prefix channel number with "uv_"
paLife - Pflow Particles Life
wireColor - transfers a mesh's wire color to shading directly
root_colors - Hair&Fur, pr. strand color based on a control map
gBufID - The Object ID, assigned in the legacy Object Properties


If you find, or have knowledge about attributes and how to enable them, make a post in this thread and I will update the main post so the list grows over time.

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Message 2 of 5
aaronfross
in reply to: madsd

Shouldn't this be in the MAXtoA docs???

Message 3 of 5
madsd
in reply to: aaronfross

Some of it is, but it's scattered.
Let us know if you have some more and I will add to the list.

Message 4 of 5
aaronfross
in reply to: madsd

Message 5 of 5
simon4gray
in reply to: madsd

very useful. The official doc is still not organized properly.

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