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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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arnold denoiser in HtoA is buggy compared to Maya or Nuke Script

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Message 1 of 3
Anonymous
481 Views, 2 Replies

arnold denoiser in HtoA is buggy compared to Maya or Nuke Script

Hi
I did a few test in Houdini (htoa-4.1.1) & Maya (MtoA-3.2.1.1) with arnold denoiser utility, but there is a huge differnce as you can see in the video bellow.

https://youtu.be/zbv_7-cUU5U
So why such as difference?

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Message 2 of 3
Stephen.Blair
in reply to: Anonymous

Same Arnold and same noice in both HtoA and MtoA.

So either different command-line flags are used, or something is different in the inputs.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
Anonymous
in reply to: Anonymous

you are right!
There was a slightly difference in variance parameter

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