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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Color gradient on cloner objects that is NOT random?

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Message 1 of 7
AJUKking
615 Views, 6 Replies

Color gradient on cloner objects that is NOT random?

I'm basically trying to recreate this image with Arnold in C4D on a cloner: Radial rainbow pencils

Notice how each colored pencil has a color that is one part of the gradient that combines to create a nice rainbow gradient of colored pencils. This is what I want. Unfortunately, I cannot figure out how to do this. The closest I got was Greyscalegorilla creating RANDOM rainbow colors on legos. I managed to produce a random mess via the tutorial with the utility and ramp_rgb nodes where each pencil is just randomly colored like this. I would share a screenshot of my work for reference but Arnold Answers isn't letting me upload/link images right now for some reason ("Error parsing the uploaded file.").

I do not want random. I want a nice smooth gradient created from all the pencils.

How can I do this with Arnold? Thanks!

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Message 2 of 7
lee_griggs
in reply to: AJUKking

Have you tried projecting a Radial Ramp?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 7
AJUKking
in reply to: AJUKking

@Lee Griggs I should probably mention that the cloner objects are going to be animated somewhat complexly and so I think simply projecting a ramp isn’t going to work.

Message 4 of 7
lee_griggs
in reply to: AJUKking

Can't you create shaders for the pencils (only 20)?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 7
AJUKking
in reply to: AJUKking

@Lee Griggs I definitely can. That was my first idea. I’m only trying this other method now because I wanted to be smart about it and not have to create a whole lot of shaders with only a color correction change on the diffuse color for each. Trying to be efficient but it ironically is causing me to take up much more time!

Message 6 of 7

Check out this thread. Since C4DtoA 2.5.1 you can read the index of the clones via a user_data shader, which you can convert to a [0;1] interval with the range shader and control a ramp.

Message 7 of 7

Thanks, Peter! Your advice was perfect and I've got it working now with just those 3 nodes. The hardest part was figuring out that I had to set the Range node Input Max to the total number of cloned objects in order for any actual color gradient to show up (unless there's a better way to do it?).

That thread contained info that was useful up to a point where I just started to get confused with a lot of stuff. Turns out I'm not very good at creating shaders.

Regardless, thanks again!

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