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Rendering with Arnold in Maya using the MtoA plug-in.
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Shadow Matte Problem

5 REPLIES 5
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Message 1 of 6
gryphiz
1002 Views, 5 Replies

Shadow Matte Problem

417-max-02.jpg

Hi,
I'm trying out MAXtoA and I have scene with a Shadow Matte applied to a surface.
The problem is that, it is visible as black in my reflective object.
I don't have this problem in MtoA.

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5 REPLIES 5
Message 2 of 6
lee_griggs
in reply to: gryphiz

Is your Specular Ray Depth above 0? I get black when mine is 0:

423-specular-ray-depth-0.jpg

Increasing Specular Ray Depth fixes it:

424-specular-ray-depth-1.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 6
gryphiz
in reply to: gryphiz

@leegriggs Yes I have,, it's the default setting.

427-image-2017-11-17-09-27-35.png

Message 4 of 6
gryphiz
in reply to: gryphiz

I tried difftent ways

439-image-2017-11-18-21-00-35.png

440-image-2017-11-18-21-02-33.png

, still no luck

438-image-2017-11-18-21-00-15.png

Message 5 of 6
lee_griggs
in reply to: gryphiz

Use the Map To Material "adapter".

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 6
gryphiz
in reply to: gryphiz

Thanks a lot Lee!

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