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Rendering with Arnold in Maya using the MtoA plug-in.
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Arnold in 3DS Max Vertex color render

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Message 1 of 6
ferencPBWZF
1745 Views, 5 Replies

Arnold in 3DS Max Vertex color render

Hello!
I have a problem with rendering polypaint from ZBrush in Arnold in 3DS Max.

I've used this tutorial: https://www.youtube.com/watch?v=ByFhQg2egS8
and the plugin. The problem is I don't know where I can find Vertex color in materials section while I want to use Arnold for render. At this moment I can see the polypaint in the viewport, but while rendering, it's just the simple gray material.
I would be really grateful for help 🙂

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Message 2 of 6
madsd
in reply to: ferencPBWZF

I jsut made a video from scratch showing how to pipe a vertex channel and filter any sub channel through the USER_DATA node and Shuffle node.

- You catch - any - channel data with the USER_DATA nodes, and type in "uv_0" to catch channel 0
- You can split the channels up into seperate components if you need/want - with the Shuffle node.

https://autode.sk/2Ysnot4

Let me know if you can see this video, the uploading accross the board seems pritty busted at the moment.

Message 3 of 6
RGhost77
in reply to: ferencPBWZF

..or OSL UVW Channel node


Royal Ghost | veda3d.com
Message 4 of 6
madsd
in reply to: RGhost77

Exactly, although that wont work on Arnold GPU, yet.

But with the OSL node, you can add a couple of lines of code and exit to a float inside the UVW map and do the splitting directly inside the node.
The default node only sends out a 3 float structure pr default.
You can also use the ColorJuggler.osl to filter in same way as Arnold Shuffle node. Its called Components (Color) in the shade node hirachy found in Math/Color.

Message 5 of 6

Did you solve it? I' am facing the same problem and I can't figure it out

 

Message 6 of 6
revel68
in reply to: madsd

Thanks madsd! Whats odd is the color is different (in render) than the vertex color I set. Cyan showed up Green . Pink showed up Red.
I do like that it does indeed work with GPU. That is what i'm going for here (GPU and CPU supported), but the colors are skewed for some reason. Any ideas or tips on this?
Thanks!

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