Is there a way to get string tokens in the Texture Search Path parameter in C4DtoA? I am trying to create a situation where I can create a new c4d file where that parameter is automatically dynamically linked to a /tex directory with the name of the c4d file included in the path. For example, I could open c4d, save the new scene as a new file called "c4dTest.c4d" and I'd like the Texture Search Path to automatically become "serverDirectoryBlahBlahBlah/c4dTest/tex". And I'm guessing the token'd path would be something like "serverDirectoryBlahBlahBlah/%sceneName%/tex" with percentage signs or something.
Is what I'm asking impossible? The reason why I want this is because I am going to be exporting .ass files to a server where I have a directory with different project scenes in their own folders. One of those folders would be /c4dTest with a /tex folder in it. Using string tokens for this parameter would be pretty convenient to always link to the proper tex folder so that I don't have to specify it every time.
I know this is super mundane since literally all I have to do is append "theSceneName/tex" to the server directory location for each new c4d project but I suppose I just love the idea of automation. Also if there is a better/more official methodology of doing this I'd like to know that instead.
Thanks!
Solved! Go to Solution.
Solved by peter.horvath6V6K3. Go to Solution.
Currently tokens are not allowed in search paths. Should not be difficult to add support for them in a next release.
@Peter Horvath thanks for the answer! Should I submit a feature request somewhere?