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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Why does Arnold not search sub folders for the Texture Search Path parameter?

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Message 1 of 5
AJUKking
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Why does Arnold not search sub folders for the Texture Search Path parameter?

I just spend a bunch of time trying to figure out why the server render farm I'm using couldn't find any of my texture maps. Turns out I didn't correctly specify the tex folder path in the Texture Search Path parameter. I have a directory layout like this: ".../tex/objects1" and ".../tex/objects2". So that's two folders in tex that contain all of the texture maps. I specified only the tex folder in Texture Search Path and I had no idea arnold wasn't going to look down into those two sub folders.

Why is this a thing? Can an option be added to have it search sub folders for textures?

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4 REPLIES 4
Message 2 of 5

This is simply how the texture search path works and always worked in Arnold. I understand this may be confusing because Cinema 4D looks for textures in subfolders too. I'm not sure we should change this because of compatibility, maybe an option would make sense.

Message 3 of 5

An option would be super nice or at the very least a small note appended to the online documentation for this parameter specifically stating that Arnold doesn't search sub folders?

Message 4 of 5

Peter an option for this feature must be mandatory, If you want dress an scene with hundreds objects in a library and these objects have his textures in different folders you need to add hundreds of paths... and the worse is if you add new objects and textures you must update these path in every machine.

We need an option like "search in subfolders" to replace xRef C4D system workflow in favor of ass/alembic files with Arnold.

Thanks!

Message 5 of 5

I logged this in a ticket, thanks.

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