Hello,
I have a custom shader network imported as a standin, and I can see all the operators I want to change, but punching in numbers (attributeby attribute) seems a bit old-hat, is there a way to either view the operators as the original ramp node or perhaps tweak values with a ramp in the current scene that is driven by the operators of the stand in shader and somehow feed that back into the shader?
I can see there is custom assignment node attribute, can I do something with that?