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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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No sheen AOV outputs from AiSheenBSDF?

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Message 1 of 2
haggi_master
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No sheen AOV outputs from AiSheenBSDF?

I use the AiSheenBSDF from the shader sdk like this:

AtBSDF *sheenClosure = AiSheenBSDF(sg, sheenColor * sheenWeight, sg->N, sheenRougness, albedo);
closures.add(sheenClosure);

This seems to work fine, I see the sheen in my rendering, but for some reason I cannot see it in the sheen AOV, it is black. I use

Arnold 5.2.2.1 with MtoA 3.1.2.2

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You're missing the "sheen" label in the AiSheenBSDF call.

AI_API AI_DEVICE AtBSDF* AiSheenBSDF(const AtShaderGlobals * sg,const AtRGB & weight,const AtVector & N,const float r,float & albedo,const AtString label )


// Stephen Blair
// Arnold Renderer Support

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