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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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How correctly use Rought map with aiStandart Serfice shader?

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koostic.moloco
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How correctly use Rought map with aiStandart Serfice shader?

I connect Rought map to Rought in Specular tab in aiStandart Serfice. How do this correct?

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lee_griggs
in reply to: koostic.moloco

Out Color R -> Specular roughness. Example here. You could also connect it via a Range shader for more control.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3

Thanks, but in Range shader, i dont have settings, like Contrast, and others. How can i update plugin? 2018 Study Version Maya i am using... All plugins are updates...i though

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