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Rendering with Arnold in Maya using the MtoA plug-in.
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How can i convert a default scanline shader into arnold renderer ?

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How can i convert a default scanline shader into arnold renderer ?

 
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madsd
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- Use the Scene converter and convert to physical material or Arnold Standard from Scanline standard.
- Enable "Legacy map support" in the render dialoug.
- Delete all Scanline specific, non-scene converter'able items and rebuild them.

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