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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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animated textures in Arnold

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Message 1 of 5
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animated textures in Arnold

I tried to use a animated texture. I am pointing to the correct frame via $F. The expression gets evaluated correctly but the texture is missing. when I "hardcode" the framenumber into the string the texture will be found.

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4 REPLIES 4
Message 2 of 5
serjanYP5DH
in reply to:

Hi Tim. What do you mean by "I hardcore the frame number". Can you please post the expressions you used that worked.

Message 3 of 5
hj_panorama
in reply to:

please provide a method to use an animated texture with an 'image' node.

No matter what format, It doesn't read animated texture.

thank you 

Message 4 of 5
Stephen.Blair
in reply to: hj_panorama

$F is the method, users do it all the time



// Stephen Blair
// Arnold Renderer Support
Message 5 of 5
ahmed.hindy
in reply to:

had a very similar problem to this, Arnold/ Houdini will bug in the IPR render and tell you that you cant use animated expressions inside a VEX network. Promoting the input didn't solve the issue.

 

What worked for me was rendering to disk. It just rendered to disk completely fine.

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