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I wanted to know the math/method use by the "normal map" operation in the Layer RGBA node. There are a few decent methods for mixing normal maps, outlined here...
https://blog.selfshadow.com/publications/blending-in-detail/
Is the node using any of these methods?
Solved! Go to Solution.
Solved by ramon.montoya. Go to Solution.
I might have answered my question already with porting some of the code from HLSL to OSL. Seems to match the method posted on the site...