I'm trying to transfer over a model from a Maya scene to use in Houdini, since I'm trying to set up a moss system; and Maya can't seem to handle to sheer amount of polys it takes to unpack all the copied objects - but I've already built shaders in Maya, and I really don't want to start all over again in Houdini, so I figured I could just use ASS files.
However, no matter what I export as an ASS, Houdini cannot read it at all, it only appears as the same cube BBox/Geometry each time, and the file node within the procedural states it cannot read the file. (pic attached)
I've installed 3 different versions of MtoA to ensure they are running on the exact same Arnold Core (5.2.10) and I'm completely at a loss of what I can do.
If anyone can help me that would be great, or, alternatively, if you could link me a resource to making realistic moss in Maya instead that would be even better xD - I absolutely hate doing lighting and scene assembly in Houdini.