C4D Standard Mograph / Colorizer gradient behavior
vs
Arnold's distribution of the ramp node connected to emission output
How can I achieve the same distribution on cloned objects as with the Mograph/Colorizer?
(note: those traced lines only render as Multi Instance via Arnod)
scene file
Solved! Go to Solution.
Solved by peter.horvath6V6K3. Go to Solution.
Thanks so much! Actually I was aware of the user_data_rgb node but couldn't figure out how to feed it with a custom User Data Attribute from an XPpresso tag.
By creating a shader effector > add a colorizer shader inside > set texture to gradient and connecting the XPresso to the gradiant (one level above) of the colorizer did actually work.
I updated the scene with a gradient control element.