Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Multi-tile texture in Maya Viewport

0 REPLIES 0
Reply
Message 1 of 1
dhanad
477 Views, 0 Replies

Multi-tile texture in Maya Viewport

I have one mesh, its UVs are laid out in 3 tiles (UDIM 1001,1002,1003).

Do Maya 2019 with Arnold (Mtoa 3.2.11, Arnold Core 5.3.1.1) not support multi-tile texture maps in the viewport? It renders fine, just does not show in the viewport.

The moment I change the UV Tiling Mode to "UDIM" the texture map disappears. By default it only shows the first map on the entire mesh (which is ofcourse only reading one tile for all parts of the mesh).

Btw - I am using aiStandardSurface shader.

0 REPLIES 0

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report