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Hi
So i wanted to change from Arnold 3.1.0 in Maya 2017 to Arnold 3.2.0 in Maya 2018 in windows and i found that Arnold change the Specular Roughness by duplicating it´s value.
So if is 0.10 it change it to 0.20. ans worst of all is also happening with StandIns. I try with a simple sphere with a mat as well and the result is the same.
I have also try with Maya 2019 and arnold 3.2.1.1 and is also happening.
Any info about this is appreciate it.
Thanks
Not a bug.
The default was changed in Arnold 5.3
From the MtoA release notes:
From the Arnold release notes:
standard_surface
: The specular_IOR
parameter changed from 1.52 to 1.5 so that it matches the coat_IOR
and thin_film_IOR
. The specular_roughness
changed from 0.1 to 0.2. The subsurface_type
default changed from diffusion
to randomwalk
. (#7627, #8133)