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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Is there a way to use specular anisotropy without it relying on UV's?

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Message 1 of 4
darren.hing
776 Views, 3 Replies

Is there a way to use specular anisotropy without it relying on UV's?

Is there a way to use specular anisotropy without it relying on UV's? currently running into the issue where the spec stops on the UV seam

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Message 2 of 4
lee_griggs
in reply to: darren.hing

Does increasing Subdivision Iterations or Texture Filtering help?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 4
darren.hing
in reply to: lee_griggs

thanks for the suggestion. I tried this and no luck unfortunately

Message 4 of 4
T0M0X
in reply to: darren.hing

4271-anisofix.png

I think that one of the solution is to connect aiUtility (Shade Mode - flat, Color Mode - Normal, Overlay Mode - none) to tangent of aiStandardSurface

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