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what are the AtShaderGlobals' uv ranges?

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carlosqg
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what are the AtShaderGlobals' uv ranges?

I was assuming vAtShaderGlobals' u, v ranges from 0 to 1 but the debugger is showing values from -20 to 20 and the documentation doesn't comment about uv ranges nor other member ranges

Carlos Quintero
iToo Software
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