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​WireFrame Shader still not rendering Quads (Max2020, Arnold 3.2.53.0)

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Message 1 of 3
roger_gerzner
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​WireFrame Shader still not rendering Quads (Max2020, Arnold 3.2.53.0)

It is still not possible to render quads with the Wireframe shader in Arnold for Max. I got the latest versions of both. Will this ever be fixed at all. Can it be that hard?

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Message 2 of 3

It was fixed and it is possible.

I used Always Use Quads because I didn't put any subdivision on those objects.

4316-maxtoa-wireframe.jpg



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3

Ahh I see. Just to set it to polygons in the Wireframe map is not enough. You have to change it also in the render settings to work. Thanks for the information.

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