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can someone explain why this Shader renders wrong on GPU?

5 REPLIES 5
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Message 1 of 6
skx555
483 Views, 5 Replies

can someone explain why this Shader renders wrong on GPU?

Rubber Material renders probably on CPU with Arnold 5.4.0.0 C4DtoA 2.6.0

4320-rubber-material-cpu-arnold-5400-c4dtoa-260.jpg



same Rubber Material with GPU Arnold 5.4.0.0 C4DtoA 2.6.0

4322-rubber-material-gpu-arnold-5400-c4dtoa-260.jpg




Node

arnold-shader-network-editor.jpg


Scene Files

c4dtoa-gpu-rubber-material-test-scene.zip
hdr.zip

Labels (5)
5 REPLIES 5
Message 2 of 6
DeclanRussell
in reply to: skx555

I'm not seeing anything that sticks out in the shading network. Could you export this to an .ass file for me please? I don't have C4D to hand.

Message 3 of 6
RGhost77
in reply to: skx555

ramp_rgb Connected colors and positions not supported.

https://docs.arnoldrenderer.com/display/A5ARP/Supported+Features+and+Known+Limitations

I think that's why ...


Royal Ghost | veda3d.com
Message 4 of 6
skx555
in reply to: skx555

Thanks for having a look.

FYI
Windows 10
GeForce RTX2070
NVIDIA Studio Drivers 431.70
Optix 6.0

rubber-material.ass

Message 5 of 6
skx555
in reply to: RGhost77

Yeah I guess, well, I have no idea how that one flew over my head.

Message 6 of 6
adrien.herubel
in reply to: skx555

Hi, we found the issue there is a bug in how the tscale parameter is handled on the image node. This is tracked internally in #8758, and should be fixed in an upcoming bugfix release.

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