Rubber Material renders probably on CPU with Arnold 5.4.0.0 C4DtoA 2.6.0
same Rubber Material with GPU Arnold 5.4.0.0 C4DtoA 2.6.0
Node
arnold-shader-network-editor.jpg
Scene Files
c4dtoa-gpu-rubber-material-test-scene.zip
hdr.zip
Solved! Go to Solution.
Solved by adrien.herubel. Go to Solution.
I'm not seeing anything that sticks out in the shading network. Could you export this to an .ass file for me please? I don't have C4D to hand.
ramp_rgb Connected colors and positions not supported.
https://docs.arnoldrenderer.com/display/A5ARP/Supported+Features+and+Known+Limitations
I think that's why ...
Thanks for having a look.
FYI
Windows 10
GeForce RTX2070
NVIDIA Studio Drivers 431.70
Optix 6.0
rubber-material.ass
Hi, we found the issue there is a bug in how the tscale parameter is handled on the image node. This is tracked internally in #8758, and should be fixed in an upcoming bugfix release.