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How to adjust this uvw map?

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Message 1 of 5
kanjiushi006
384 Views, 4 Replies

How to adjust this uvw map?

How to adjust this uvw map?

this is my current map:

4406-snipaste-2019-08-17-13-40-52.png

below is what I want:

4404-iwant.png

Question:

How to adjust it to what I want?

attachment:

egg-3dsmax2020.zip

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4 REPLIES 4
Message 2 of 5
madsd
in reply to: kanjiushi006

Try this

4407-qwe.gif

Attached the updated scene.

You forgot to set the bitmaps to Default wrapping.

And you control the UV's with the UV transform node, connected to the textures UV lookup slot.

Message 3 of 5
madsd
in reply to: kanjiushi006

Also,
You can simplify by grabbing the alpha from the png file directly, and delete the additional alpha map.

4409-tttt.gif

Message 4 of 5
kanjiushi006
in reply to: madsd

I downloaded "egg-3dsmax2020.zip(180.4 kB)",

the map is on both sides of outside and inside:

4411-snipaste-2019-08-17-22-53-41.png

4412-snipaste-2019-08-17-23-09-58.png

How to remove the redundant three ones?

Message 5 of 5
madsd
in reply to: kanjiushi006

Attached the Material ID version from the other thread which takes care of it automatically.

You basically just introduce a selective area on the mesh, the ID you set up. Then pipe the shader up to that channel slot in the RGBA Switch node which is second slot which is the second channel. So quite logic.

4413-qwe.jpg

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