How to adjust this uvw map?
this is my current map:
below is what I want:
Question:
How to adjust it to what I want?
attachment:
Solved! Go to Solution.
Solved by madsd. Go to Solution.
Try this
Attached the updated scene.
You forgot to set the bitmaps to Default wrapping.
And you control the UV's with the UV transform node, connected to the textures UV lookup slot.
Also,
You can simplify by grabbing the alpha from the png file directly, and delete the additional alpha map.
I downloaded "egg-3dsmax2020.zip(180.4 kB)",
the map is on both sides of outside and inside:
How to remove the redundant three ones?
Attached the Material ID version from the other thread which takes care of it automatically.
You basically just introduce a selective area on the mesh, the ID you set up. Then pipe the shader up to that channel slot in the RGBA Switch node which is second slot which is the second channel. So quite logic.