Hi, can I get more information on how to manage light linking with aiStandIn(Alembic) & operators workflow ?
Maya 2019.1
MTOA 3.2.2
Thanks
Hello Stephen, I am using 4.0.0. and 4.2.1 I just thought to ask before I open a new topic.
With newer versions of Arnold, you can use these assignments with a Set Parameter operator:
use_light_group = true light_group = ['green_lightShape' 'ground_lightShape']
Thanks for your reply. Unfortunately, I couldn't make it work. Could you please elaborate a bit further? Where do I have to write this? I tried with a light_group assignment but I guess I did it wrong.
You use an operator. That's what you have to assign to whatever you select
@nurrutiaNVHQ6 wrote:
can you be more specific on how to add this operator?
You use the Attribute Editor for an aiStandIn node.
https://docs.arnoldrenderer.com/display/A5AFMUG/Stand-ins#Standins-FileContents
@nurrutiaNVHQ6 wrote:
And its possible to light link a particular mesh inside a standin?
That's what the File Contents box is for.
You select an object, create a set parameter operator, and set the light link values
You'll need to use the names of the lights as they appear in an exported ass file.