Community
Arnold for Maya Forum
Rendering with Arnold in Maya using the MtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Maya Arnold lights to Max?

7 REPLIES 7
Reply
Message 1 of 8
musashidan77
403 Views, 7 Replies

Maya Arnold lights to Max?

Is it possible to transfer Maya Arnold lights to Max. It isn't possible from what I've been reading online, but maybe someone here knows a way?

7 REPLIES 7
Message 2 of 8
madsd
in reply to: musashidan77

Hi Danny, good to see you here 🙂

I just checked a quad lamp saved to .ass from max.
If I touch no settings, only 2 lines gets written to the .ass file.
If I do like example below, adjust a lot of things, all the names are exposed in the .ass file.
If you did the same in Maya, take a lamp and adjust all possible values in it, it will expose everything.
Then we take it to max and read the lines and inject the values to the lamp in max.


We can read those values into an Arnold light in max with a bit of scripting.

quad_light
{
 name /ArnoldLight001
 matrix
 1 0 0 0
 0 0.760264337 0.649613798 0
 0 -0.649613798 0.760264337 0
 0.0420087948 -0.497879416 56.3907318 1
 intensity 0.888999999
 exposure 5.89400005
 shadow_density 0.879999995
 samples 3
 diffuse 0.860000014
 specular 0.819999993
 sss 0.879999995
 volume_samples 3
 vertices 4 1 b85VECTOR
9'7^]b@H3gzb3(:3b@H3gzb3(:394WX<z9'7^]94WX<z
 roundness 0.370000005
 soft_edge 0.600000024
 spread 0.430000007
 declare nodeHandle constant INT
 nodeHandle 7
}
		
Message 3 of 8
musashidan77
in reply to: musashidan77

Hey Mads, no surprise to see you here. 😉 In fact, I had a funny feeling you would be the one to give me a solution. I may have to transfer close to 100 lights from Maya to Max, but I didn't think it was possible.

Would this be a simple copy/paste job? You know my brain isn't wired properly for programming.... Cheers mate.

Message 4 of 8
madsd
in reply to: musashidan77

I can try give it a go. Might need Assistance to filter pick string criteria with a following set of variables. Int, float and matrix.

Message 5 of 8
lee_griggs
in reply to: musashidan77

I just tried File> Send to 3ds Max and it works for native Maya lights (point, directional, etc).

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 8
madsd
in reply to: lee_griggs

It should then support the Arnold Light as well in the exporter.

Message 7 of 8
lee_griggs
in reply to: madsd

Yes. Created a ticket.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 8 of 8
musashidan77
in reply to: lee_griggs

Great. As Arnold is the primary renderer for both Maya/Max it should definitely be interop with the 'send to' feature. As it is it just sends a Max Dummy object.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report