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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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How does fur/curves know what UV's to use?

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Message 1 of 3
darren.hing
295 Views, 2 Replies

How does fur/curves know what UV's to use?

when I apply a ramp texture in maya to a fur standin the ramp seems to run along the curve UV's however when a regular file texture is used, the fur then uses the UV's from the mesh it was generated on. How do I control whether I'm using the curve or the mesh UV's

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Message 2 of 3
lee_griggs
in reply to: darren.hing

Have you tried Ramp Implicit UVs?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
darren.hing
in reply to: lee_griggs

awesome ! thanks for the speedy response. So my question is, is there any way I can get these implicit UV's to apply to a file texture? and have the file texture run along root to tip of the curve?

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