I am trying to combine a few objects so they don't get an outline between them (for example a window frame and a wall) and I can't seem to make toon id to work inside of katana.
I used an attribute set and added a string attribute 'geometry.arbitrary.toon_id' on the shape nodes of the wall and frame and have 'user_id' under the toon shader enabled but it still gives me an outline between the two.
Is the attribute being added correct?