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Rendering with Arnold in Katana using the KtoA plug-in.
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Toon ID inside of katana

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aditya.talwar
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Toon ID inside of katana

I am trying to combine a few objects so they don't get an outline between them (for example a window frame and a wall) and I can't seem to make toon id to work inside of katana.

I used an attribute set and added a string attribute 'geometry.arbitrary.toon_id' on the shape nodes of the wall and frame and have 'user_id' under the toon shader enabled but it still gives me an outline between the two.

Is the attribute being added correct?

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