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xebajac@zdfpost.net xebajac@zdfpost.net avatar image
xebajac@zdfpost.net xebajac@zdfpost.net asked ·

C4D Arnold tag

You cannot invert normals except if double-sided is unchecked...why?

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Peter Horvath avatar image
Peter Horvath answered ·

Fixed in C4DtoA 2.6.1.5.

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Peter Horvath avatar image
Peter Horvath answered ·

Normals facing inwards or outwards affect the render only in single-sided mode. When the object is double-sided is does not matter, both sides are rendered.

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A sub-surface object?

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Well, I'm not sure what's the problem exactly, so if you can send me a scene, that'd be nice.

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normals are inverted so sss doesn't render well and I don't want to uncheck double-sided cuz the object is not single-sided. the reason im not using c4d inbuilt reverse normals is because its a simulation and I can't make it editable I only made a test scene editable so you can see the problem.

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sub.zip (395.2 KiB)

Interesting use case and indeed inverting normals makes sense here while the mesh is double-sided. I'm going to fix this in the next release. Thanks.

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Thanks and your welcome.

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