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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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can't find the Matrix Multiply Vector node

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Message 1 of 5
Rikdelausnay3YM95
261 Views, 4 Replies

can't find the Matrix Multiply Vector node

Does anyone know what I have to do to create a "matrix multiple vector".

I came across it on the docs but can't seem to create in Maya.

(Maya 2018 , MtoA2.1.0.1)

4 REPLIES 4
Message 2 of 5
madsd
in reply to: Rikdelausnay3YM95

Im not exactly sure what that is.
But in general you multiply a matrix with some kind of input.

Matrix * myinput // myinput needs to contain relevant data, could be "P" Position, one of the axis.

Message 3 of 5

Here's a link to what i'm referring to:

https://docs.arnoldrenderer.com/display/A5AFMUG/Matrix+Multiply+Vector

Sadly i can't create this node in hypershade or node editor

Message 4 of 5
madsd
in reply to: Rikdelausnay3YM95

I just tried to check with the newest public build. ( check you got latest build installed )
I can find this node between Log and Matrix Transform in the Math section of shaders in max plugin, but you should have an identical location.

Message 5 of 5

You need at least MtoA 3.1.0.1



// Stephen Blair
// Arnold Renderer Support

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