Community
Arnold for Cinema 4D Forum
Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Decreasing Arnold Physical Sky resolution causes it to become dark / have erratic lighting

3 REPLIES 3
Reply
Message 1 of 4
AJUKking
288 Views, 3 Replies

Decreasing Arnold Physical Sky resolution causes it to become dark / have erratic lighting

C4DtoA 2.6.1 [4186e70b]
Arnold core 5.4.0.0

New scene.

Add a floor and a box for reference.

Add an Arnold sky. Set it to Physical sky.

Now turn on the IPR and drag the Physical sky's resolution parameter arrows down so that the value decrements to ~500. Once you have scrolled from 1000 (the default) to 500 the lighting should at some point suddenly change from bright to dark.

This has to be a bug?

Increasing the sun size param acts as a threshold to prevent this weird effect from happening. Turning the physical sky resolution down further shows that the scene reverts from dark to light multiple times at random decrements. The resolution values at which the lighting flips seem to be different for different project scenes.

Tags (3)
Labels (3)
3 REPLIES 3
Message 2 of 4
lee_griggs
in reply to: AJUKking

From the docs:

"To use it as a light source you must attach it to a skydome_light with sufficient resolution to capture the small solar disk."

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 4
AJUKking
in reply to: AJUKking

I'm not interested in using a skydome light object. Unless I have to? I still don't really understand what is causing the light flickering to occur just by adjusting the Physical Sky object's resolution.

Message 4 of 4
thiago.ize
in reply to: AJUKking

This happens because the resolution is too low to correctly capture the small sun, which results in aliasing and these random looking jumps in brightness. More specifically, we're currently doing a nearest neighbor filter, which means that a pixel will either fully contain a sun value or no sun value (no partial sun is allowed). If the resolution is low enough that the sun covers only a few pixels, then you'll see a large jump in brightness depending on when a pixel flips from containing the sun to not containing the sun.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report