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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Autobump via MEL / Python ?

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Message 1 of 5
T0M0X
470 Views, 4 Replies

Autobump via MEL / Python ?

I think in previous versions of Arnold was possible to enable/disable Autobump on shape node via commands.

In 3.3.0 MtoA, even Echo All Commands is enabled, nothing appears in script editor.

4622-autobump-via-mel-python.png

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4 REPLIES 4
Message 2 of 5
Stephen.Blair
in reply to: T0M0X

pSphereShape1.aiDispAutobump

but you won't see the UI update unless the page is reloaded



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5
T0M0X
in reply to: Stephen.Blair

Nice, thank you.

Just out of curiosity, why it isn't automatically updating UI like other settings ?

Message 4 of 5
Stephen.Blair
in reply to: T0M0X

Setting it by scripting doesn't trigger the same UI callbacks.

PS That Enable Autobump setting is just a UI flag, it doesn't correspond directly to an ARnold parameter.



// Stephen Blair
// Arnold Renderer Support
Message 5 of 5
T0M0X
in reply to: Stephen.Blair

Thank you for explanation.

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