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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Compatibility issues with aistandins on Mac and PC

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Message 1 of 3
epixx_gf
215 Views, 2 Replies

Compatibility issues with aistandins on Mac and PC

Hi, This is more of an observation than a question, but I notice that when I have a scene file with a MASH network whether it be a mesh distribution , placer node, whatever and I have exported and created standins on a Mac running Maya 2018.6 and open the scene on a PC running the same version of Maya and Arnold (MtoA 3.1.2.1) btw, the standins do not render properly. I have to go back and re-export and link the new .ass files in the file/frame path in the Arnold aiStandinShape node. I don;t know if this is a bug, maybe someone else has experienced this issue but it needs to be looked into.

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lee_griggs
in reply to: epixx_gf

Isn't it because the path names are different on Mac/PC?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
epixx_gf
in reply to: epixx_gf

I may have overlooked the search path tab and adding relative paths. disabling absolute in render settings. That might work.

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