question

Alan Jones avatar image
Alan Jones asked ·

Custom Camera Node Integration with Maya

Hi all,

I'm trying to integrate a custom Arnold camera node into Maya, and I've got it appearing as an option on cameras in the Arnold section, the verbose mtoa logging at the start shows the plugin is loaded and identified, but any attempt to render results in mtoa.ext firing a "Found no translator named" error for the plugin.

Any thoughts on what I'm missing? Or better, are there any docs covering integration of Arnold plugins (of all types) within Maya?

Cheers,

Alan

(Yes, it's Alan Jones from the XSI golden years, side, somewhat related question - is mtoa source still available or has that been locked down post acquisition? Figure that could help with debugging)

arnoldmtoaplugins
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

1 Answer

· Write an Answer
Bhuwan Sharma avatar image
Bhuwan Sharma answered ·
1 comment Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Thanks, Bhuwan. I think I can figure out what I need to do from that. Giving it a swing.

0 Likes 0 · ·

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.