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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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is there a way to set ray length/depth for render selection to texture

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darren.hing
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is there a way to set ray length/depth for render selection to texture

I need to capture information in a texture map from something that may not be always touching the mesh, so I'm wondering if there's a way to control how far the rays travel from the mesh normals outwards. I hope this makes sense

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