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Hi guys, I notice that when I plug in my 2 shader to the Shader Mix, the map of my children shaders got lost. (Ex. I have a ramp as my transparency map but it's not recognized by the Shader Mix)
Is there anyway I can fix this?
A ramp is working for me. Can you share your setup (images and ideally a simplified scene)?
mix takes a float value...hook up any one channel out of ramp(r, g or b).
^if that's what you meant by "it's not recognized by the Shader Mix".