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Rendering with Arnold in Maya using the MtoA plug-in.
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How to hide light shape? MaxtoA

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F_C
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How to hide light shape? MaxtoA

I wish to know how to hide the light shape from appearing in the reflection of a object with a reflective material. I kinda work with the light object(arnold or mental ray light) as separate from the "model" of the light.

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madsd
in reply to: F_C

Adress the float spinner next to Specular contibution on the lamp.

4760-asd.gif

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aaronfross
in reply to: F_C

If you reduce the Specular contribution, you'll drastically change the look of the rendering. There is actually no way to preserve the look of the material while simultaneously preventing the light surface from appearing in the reflective surface. This is a limitation in Arnold. We can hide the light surface from the camera while preserving the look of the material, but we cannot hide the light surface from reflections while preserving the look of the material.

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