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Rendering with Arnold in Maya using the MtoA plug-in.
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Make object invisible when rendered

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Message 1 of 2
wilshirj
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Make object invisible when rendered

In 3DS Max, I have the Arnold Properties on the main object and that works fine but when the mesher, which uses that object, is animated, I appears solid black. How do I get the mesher to have invisible texture as I need it for footprints?footprints.png

Solved: Toggle renderable in the properties of the event in particle view.

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Message 2 of 2
Stephen.Blair
in reply to: wilshirj

The mesher creates another mesh object that needs to have visibility turned off. So my first thought is to put Arnold Properties on the mesher.



// Stephen Blair
// Arnold Renderer Support

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