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In 3DS Max, I have the Arnold Properties on the main object and that works fine but when the mesher, which uses that object, is animated, I appears solid black. How do I get the mesher to have invisible texture as I need it for footprints?footprints.png
Solved: Toggle renderable in the properties of the event in particle view.
The mesher creates another mesh object that needs to have visibility turned off. So my first thought is to put Arnold Properties on the mesher.