Hi Guys, I met a really confusing issue.
I use arnold in c4d to render a massive images together with cloner, but the edges looks not right and really hard. Like below:
my material setting is like this, for some reason Arnold detect the alpha channel from the image inversely, so I inverse the alpha channel
However, when I use the standard render engine in C4d with the built in material, it looks right....
Any thought of this?
Thanks!
Your png probably has premultipled alpha
I think I've found the reason, I increased the ray depth and it became normal. The default ray depth is not enough for this kind of density objects.
Thanks.
I think I've found the reason, I increased the ray depth and it became normal. The default ray depth is not enough for this kind of density objects.