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Hi, I´m getting random black dots (like negative butterflies) in the indirect_specular channel on the areas where metalness is set to 100%. Increasing the specular or AA sample counts does not have any effect on them, neither increasing the samples in the sky.
Also I´ve noticed that those areas are aliased in the final render.
Any sugestions please?
Hi, can you please provide an arnold log? Instructions are on the right side of this page.