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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Is it possible to refer the Mix Weight input to a different UV set?

3 REPLIES 3
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Message 1 of 4
fabio_gi
258 Views, 3 Replies

Is it possible to refer the Mix Weight input to a different UV set?

The Mix Weight of a Mix Shader seems to refer only on the principal UV set. I need to chose another one. Is it possible or I misunderstand something about MixShader?

Thank you!

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3 REPLIES 3
Message 2 of 4
jesped
in reply to: fabio_gi

Same problem here. 2 years after your question there isn't even a single answer acknowledging the problem/question...

Message 3 of 4
Stephen.Blair
in reply to: jesped

This is a community site, not official support.

I actually don't understand the question. What does mix weight have to do with UV sets.



// Stephen Blair
// Arnold Renderer Support
Message 4 of 4
fabio_gi
in reply to: fabio_gi

The only solution I found is a non-elegant one. Just set the set (sorry) you need for the weight as Default UV Set. Now you can change the other texture references to any other set you need. The weight will refer to the default. I found this work-around a bit buggy sometime, so try more then one of needed. ✌️

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