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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Toon Shader and OSL are giving me memory issues

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serepzbn
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Toon Shader and OSL are giving me memory issues

Hi! Im trying to render a scene with 190 frames for my thesis project, but ever certain amount of frames (every 48 - 80) frames the pc closes maya and sends me a message about running out of memory.
Im using Arnold 3.1.2. in Maya 2018, Multiple Toon Shaders (6) which 4 have OSL Halftone.
The samples im using are 3/0/0/0/0
Could anyone please help me identify whats the problem?
Whenever I try to see the Log I Cant because maya shuts down completly.
I has happened 3 times.
I will attach the scene down below.
Thanks and have a good nigth!

LINK WITH SCENE

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Stephen.Blair
in reply to: serepzbn

Upgrade your MtoA

You're using an older version with a known contour filter problem.


MtoA 3.1.2.1 and later include this:

  • Fixed major memory leak in the contour filter (which is used by the toon shader)

You can get the latest MtoA from arnoldrenderer.com/arnold/download




// Stephen Blair
// Arnold Renderer Support

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