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Justin Alexander avatar image
Justin Alexander asked ·

Standard Surface Material

I was trying to recreate some of my Arch and Design materials to work with Arnold. The first material has orange peel in highlights and reflections. The image was created with 3ds Max 2017 with Mental Ray render and Arch & Design materials. I.T. is try to make me upgrade to 3ds 2020. I have been messing around with but I cant figure it out. Does any one have any ideas?

arnoldmaterials3ds max
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Justin Alexander avatar image
Justin Alexander answered ·

@ Yes, I have tried. When I had a bump map I lose the highlights completely or the texture is way to large.


test-render.png (643.2 KiB)
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Can I ask why your render tiles are multi colour?

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Just increase the Scale.

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You could also try coat normal instead?

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Lee Griggs avatar image
Lee Griggs answered ·

Have you tried Noise -> bump ? There is also cell_noise.

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