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Standard Surface Material

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Message 1 of 6
jalexander
580 Views, 5 Replies

Standard Surface Material

5017-cp-accessories-weather-cover-door1200.pngI was trying to recreate some of my Arch and Design materials to work with Arnold. The first material has orange peel in highlights and reflections. The image was created with 3ds Max 2017 with Mental Ray render and Arch & Design materials. I.T. is try to make me upgrade to 3ds 2020. I have been messing around with but I cant figure it out. Does any one have any ideas?

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5 REPLIES 5
Message 2 of 6
lee_griggs
in reply to: jalexander

Have you tried Noise -> bump ? There is also cell_noise.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 6
jalexander
in reply to: jalexander

5057-test-render.png@ Yes, I have tried. When I had a bump map I lose the highlights completely or the texture is way to large.

Message 4 of 6
bjj1234.jl
in reply to: jalexander

Can I ask why your render tiles are multi colour?

Message 5 of 6
lee_griggs
in reply to: jalexander

Just increase the Scale.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 6
lee_griggs
in reply to: lee_griggs

You could also try coat normal instead?

Lee Griggs
Arnold rendering specialist
AUTODESK

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