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I was trying to recreate some of my Arch and Design materials to work with Arnold. The first material has orange peel in highlights and reflections. The image was created with 3ds Max 2017 with Mental Ray render and Arch & Design materials. I.T. is try to make me upgrade to 3ds 2020. I have been messing around with but I cant figure it out. Does any one have any ideas?
Have you tried Noise -> bump ? There is also cell_noise.
You could also try coat normal instead?