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How should per-face shader assignments be formatted for a polymesh block in an assfile?

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jpolkVFNE7
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How should per-face shader assignments be formatted for a polymesh block in an assfile?

 
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Message 2 of 3
Stephen.Blair
in reply to: jpolkVFNE7

For a polymesh with four faces, it would look something like this:

 shidxs 4 1 BYTE
0 2 1 0

plane.ass



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
jpolkVFNE7
in reply to: Stephen.Blair

Thank you! 😄

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