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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Exclude hdri from shadow matte?

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Message 1 of 3
hannes
334 Views, 2 Replies

Exclude hdri from shadow matte?

Hello,

so my goal is to reach a render like this one here5081-shadowscorrect.jpgthe refraction and reflections come from an HDRI. but the shadow comes from a sun or area light.

currently when i combine both lights i get a result like this5082-car-shadow1.jpgi tried increasing the intensity of the area light but then the highlights get way to bright.

this is how my area light look like5083-car-shadow2.jpgdo i have to combine both shadow layers in post production? or is there a way to get the result in the first picture in arnold.

cheers

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Message 2 of 3
lee_griggs
in reply to: hannes

You shouldn't need to do this if you have an HDRI with a strong enough sunlight source. Unfortunately, these are rare.

You could use the Per Light visibility and/or light linking to control this with multiple lights.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
hannes
in reply to: hannes

that didn't work for me.

is there a way to exclude the hdri from the Shadowmatte? that would be the easiest.

otherwise i have this odd shadows on the car.

Sorry for the late response

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