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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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How to fix a blurry Arnold Render?

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Message 1 of 6
Knight55
4445 Views, 5 Replies

How to fix a blurry Arnold Render?

So no matter what material I use, Arnold makes the texture blurry when I render it out. Maya software and Hardware do not produce the same results, they come out perfectly fine. Arnold is messing up for some reason. Is it because i'm using a small texture? The Blue Grey background pic is the maya viewport. The black background picture is the Arnold render.

5100-testt.jpg5121-test.jpg

5127-test4.png

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5 REPLIES 5
Message 2 of 6
Stephen.Blair
in reply to: Knight55

Post an example texture.

Otherwise, use the Image node and use a negative value for the mipmap bias. And/or change the filter to Closest if all your textures are pixelated like that.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 6
Knight55
in reply to: Stephen.Blair

Do you mean the Filter type circled in red? I did notice that my texture is appearing Blurred in the UV Editor. Is it someone possible to make it clear and sharp? Maybe thats the reason I suppose5123-test3.png

Message 4 of 6
Knight55
in reply to: Knight55

Update, just switched it to the Aisurface and it is now clear in the UV editor, however, arnold still renders it out blurry

5126-test4.png

Message 5 of 6
T0M0X
in reply to: Knight55

Select your texture, go to Attribute Editor and in Arnold section change Filter Type to closest.



5152-blurrytexture1.png

Message 6 of 6
Knight55
in reply to: T0M0X

Its fixed! Thank you!

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