Hi there,
I'm working on Maya 2019.2 student version and Arnold is crashing randomly during image sequence rendering...
I can't get any log file, just some information from the Windows output :
****
* Arnold 5.3.1.1 [ab89cffa] windows icc-17.0.2 oiio-2.1.0 osl-1.11.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.4.2 optix-6.0.0 2019/06/04 08:43:01
* CRASHED in AiIsFinite at 00:00:00, pixel (414, 831)
* signal caught: error C0000005 -- access violation
*
* backtrace:
* 0 0x00007ffe03f0808e [ai ]
* 1 0x00007ffe03f0732f [ai ]
* 2 0x00007ffe6028f67a [KERNELBASE] UnhandledExceptionFilter
* 3 0x00007ffe62e24af2 [ntdll ] memset
* 4 0x00007ffe62e0c6d6 [ntdll ] _C_specific_handler
* 5 0x00007ffe62e211ff [ntdll ] _chkstk
* 6 0x00007ffe62dea289 [ntdll ] RtlRaiseException
* 7 0x00007ffe62e1fe6e [ntdll ] KiUserExceptionDispatcher
>> 8 0x00007ffe052f7653 [ai ] AiIsFinite
* 9 0x00007ffe03db688a [ai ] AiTextureHandleAccess
* 10 0x00007ffe03db57fa [ai ] AiTextureHandleCreate
* 11 0x00007ffe046b1257 [ai ] AiIsFinite
* 12 0x00007ffe03e1b304 [ai ] AiShaderEvalParamFuncVec
* 13 0x00007ffe03dda766 [ai ] AiShaderEvalParamFuncRGBA
* 14 0x00007ffe03e20fcd [ai ] AiAOVSetRGBA
* 15 0x00007ffe046b1257 [ai ] AiIsFinite
* 16 0x00007ffe03e1b304 [ai ] AiShaderEvalParamFuncVec
* 17 0x00007ffe03e2367a [ai ] AiShaderEvalParamFuncFlt
* 18 0x00007ffe03dd5915 [ai ] AiArtisticToConductorFresnel
* 19 0x00007ffe046b1257 [ai ] AiIsFinite
* 20 0x00007ffe046b2b57 [ai ] AiIsFinite
* 21 0x00007ffe03f5a8df [ai ] AiLightsTrace
* 22 0x00007ffe03f627a9 [ai ] AiTrace
* 23 0x00007ffe046c8771 [ai ] AiIsFinite
* 24 0x00007ffe03ebef93 [ai ] AiUniverseGetAOVIterator
* 25 0x00007ffe04696a8a [ai ] AiIsFinite
* 26 0x00007ffe03ec78ce [ai ] AiUniverseGetAOVIterator
* 27 0x00007ffe046b3000 [ai ] AiIsFinite
* 28 0x00007ffe03f5f3a8 [ai ] AiTrace
* 29 0x00007ffe03f614f5 [ai ] AiTrace
* 30 0x00007ffe03d91c9b [ai ] AiNodeEntryLookUp
* 31 0x00007ffe03d91518 [ai ] AiNodeEntryLookUp
* 32 0x00007ffe03d8d9c0 [ai ] AiNodeEntryLookUp
* 33 0x00007ffe03e2d1d4 [ai ] AiClosureVolumeEmission
* 34 0x00007ffe5fd30e72 [ucrtbase ] beginthreadex
* 35 0x00007ffe60e17bd4 [KERNEL32 ] BaseThreadInitThunk
* 36 0x00007ffe62deced1 [ntdll ] RtlUserThreadStart
*
* loaded modules:
* 0x00007ffe03bd0000 ai
* 0x00007ffe60190000 KERNELBASE
* 0x00007ffe62d80000 ntdll
* 0x00007ffe5fd10000 ucrtbase
* 0x00007ffe60e00000 KERNEL32
****
Stack trace:
ntdll.dll!KiUserExceptionDispatcher
ai.dll!AiIsFinite
ai.dll!AiTextureHandleAccess
ai.dll!AiTextureHandleCreate
ai.dll!AiIsFinite
ai.dll!AiShaderEvalParamFuncVec
ai.dll!AiShaderEvalParamFuncRGBA
ai.dll!AiAOVSetRGBA
ai.dll!AiIsFinite
ai.dll!AiShaderEvalParamFuncVec
ai.dll!AiShaderEvalParamFuncFlt
ai.dll!AiArtisticToConductorFresnel
ai.dll!AiIsFinite
ai.dll!AiIsFinite
ai.dll!AiLightsTrace
ai.dll!AiTrace
ai.dll!AiIsFinite
ai.dll!AiUniverseGetAOVIterator
ai.dll!AiIsFinite
ai.dll!AiUniverseGetAOVIterator
ai.dll!AiIsFinite
ai.dll!AiTrace
ai.dll!AiTrace
ai.dll!AiNodeEntryLookUp
ai.dll!AiNodeEntryLookUp
ai.dll!AiNodeEntryLookUp
ai.dll!AiClosureVolumeEmission
ucrtbase.dll!_beginthreadex
KERNEL32.DLL!BaseThreadInitThunk
ntdll.dll!RtlUserThreadStart
Fatal Error. Attempting to save in C:/Users/ARTHUR/AppData/Local/Temp/ARTHUR.20191114.1414.ma
Any idea ? I'm kind of desperate right now...
Is it crashing on every frame?
Why can't you get a log file?
Try to isolate what could be causing the crash. What is in the scene? Delete 50% and render until you find what is causing it.