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Cryptomatte performance issue with millions of objects

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idizdar
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Cryptomatte performance issue with millions of objects

Hi,

We are rendering a big forest with lot of stand-in assets.

But when we comp the exr nuke becomes really slow probably due to the size of the cryptomatte manifest. My question is can we override the crypto object attribute to get all the instances under the same object ? Or maybe there is a workaround in nuke ?

Thanks

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