Hi! so im working on this little building that looks like this in the viewport here
but when i render, it shows this weird square in front of it
Any idea what might be causing it? i cant select it, its just there on the render
Solved! Go to Solution.
Solved by brian_Foley. Go to Solution.
Strange.
Is it the same plane as in the viewport or a different plane?
Why is the green wireframe being rendered?
Are there opacity maps involved?
What is the gray cube at the bottom of the render? Is it the door? If so, then why is it rendering gray and why is it thicker than in the viewport render? Is there a gray shader in the scene?
Can you upload a simplified scene that shows the problem?
HI thanks for answering!
Its the same and not, the geometry selected appears to be the problem but i dont know why it shows as a white square
The wireframe is rendering beacuse its selected on the arnold renderview
no, just good ol textures
yes its the door, i dont know why it looks thicker or gray, there is no gray material on the scene, ill upload the file if you want to check it out.
edit: i tried to upload the file but it just stucks on 100%
Don't upload it here. Upload it somewhere else and post the link here, please.
Your displacement is way too big and it is being cut off by the bounds padding.
It was indeed the displacement, i dont really recall connecting any texture to it but well, thank you very much
This is what I get. I am guessing it is the Maya .psd that we don't correctly support. Can you try it without it? Why do you need to use it btw?